Latest Post
Tampilkan postingan dengan label Online Games. Tampilkan semua postingan
Tampilkan postingan dengan label Online Games. Tampilkan semua postingan

Kingdom Under Fire II Indonesia




Title : Kingdom Under Fire II
Developer : BLUESIDE Inc.
Publisher: Qeon
Genre : Action Strategy RPG - Multiplayer Online Action RTSRPG



Official Site 

Official Facebook Fanpage 

KUF II Indonesia Community FB group 

History

Setelah perang perebutan kekuasaan berakhir, dunia berada dalam kekacauan. Diikuti oleh bencana skala besar dan perubahan iklim yang membuat segala jenis sistem transportasi menjadi tidak berguna dan berujung pada tidak bisa ditempuhnya beberapa tempat dengan berjalan kaki. Hasilnya, semua negara-negara kehilangan kendali akan beberapa daerah mereka.



Human Alliance terdiri dari ras Human, Half Elf, Dwarf dan lainnya saling bersekutu dengan tujuan mempertahankan keberadaan mereka di muka bumi. Di lain pihak, Dark Legion yang terdiri dari ras Orc, Ogre, Dark Elf, dan dipimpin oleh Half Vampire memerintahkan mereka untuk bertarung di medan pertempuran.

Sementara, ras Encablossian datang di Benua Bersia melalui suatu celah di antara dimensi. Mereka menyebut diri mereka The Returners dan mengaku bahwa mereka adalah penduduk asli Benua Bersia di masa lampau. Namun bagi ras lain, mereka adalah (hanya) Ras Encablossia.

Masing-masing faksi memerintahkan bala tentara dan pahlawan mereka untuk berjuang di medan pertempuran demi negara mereka, yang terdiri dari berbagai ras dan kebangsaan. Perang besar nan epik di antara tiga faksi yang saling bersaing ini pun menjadi tidak terhindarkan.

Benua Bersia akan diliputi oleh awan kelam sesaat lagi.


Requirements



Classes

Spellsword

Gunslinger

Berseker

Nations


Hironeiden adalah bangsa terkuat yang ada di Human Alliance. Meskipun mereka punya sejarah yang panjang dan kaya, mereka cenderung tidak terlalu memerhatikan tradisi dan formalitas. Di Hironeiden, seseorang dinilai bukan dari latar belakangnya, tapi dari kemampuan bertarungnya.

Mereka mengembangkan cara berpikir ini secara alamiah setelah melewati banyak pertempuran melawan Orc dari Hexter. Hironeiden pada waktu itu harus mempersiapkan diri mereka terhadap berbagai jenis serangan dari para Orc. Karena itulah mereka mampu untuk membentuk pemerintahan terpusat dan mengembangkan kebiasaan untuk menitikberatkan kemampuan seseorang dibanding latar belakang yang ia miliki. Faktor-faktor inilah yang menjadi penyebab bagaimana mereka mampu mempelajari kemampuan sihir dan teknologi yang dimiliki para Elf dan Dwarf dengan begitu cepat.

Present

Pengaruh mereka terhadap anggota-anggota lainnya di Human Alliance membentang sampai dengan bagian selatan Benua Bersia. Saat ini, mereka tengah membangun sebuah kota di dekat Gunung Rifwick yang sebelumnya tidak berpenghuni untuk memperluas kawasan mereka hingga ke timur. Khawatir akan diserang oleh ras lain, membuat Hironeiden menjadikan kota-kota ini netral dan membiarkan orang luar masuk dengan bebas. Namun, sedikit di antara mereka yang tahu bahwa kota-kota ini sebenarnya digunakan sebagai pos militer bagi tentara mereka yang menyamar sebagai penjaga kota.





Bangsa Ecclesia dibangun atas dasar agama dan Ibukota Negara Ecclesia adalah jantung dari pengembangan Agama Ecclesia itu sendiri. Ecclesia adalah bangsa tertua yang dibuat oleh para manusia pada Jaman Cahaya (Age of Light). Sejarah Bangsa Ecclesia itu sendiri berumur 1.500 tahun. Karena itu mereka punya kebanggaan yang tinggi akan sejarah dan budaya yang mereka miliki.

Di Negara Ecclesia, masyarakat mereka diajarkan untuk mempertahankan garis keturunan mereka dan mereka melarang keras interaksi bangsa mereka dengan ras lain, kecuali dengan sesama Ecclesia. Mereka mengadopsi doktrin ini setelah menjalani pertempuran dengan Dark Elf. Dan karena doktrin inilah, mereka bahkan membuat bangsa Elf dan Dwarf bermusuhan dan bertempur satu sama lain. Namun karena alasan inilah mereka tertinggal dengan Hironeiden dan Azilia dalam hal sihir dan teknologi. Padahal sebelumnya Ecclesia bisa mengungguli keduanya dalam dua hal ini.

Present
Ecclesia pada saat ini sedang berusaha untuk merebut kembali daerah mereka di utara yang pada saat ini dikuasai oleh Encablossia. Namun, orang-orang yang bertarung untuk merebut daerah ini tidak mempunyai persenjataan yang cukup dan tertinggal dalam hal teknologi. Namun mereka diperkuat oleh kepercayaan akan agama mereka dan selalu siap untuk mati dalam pertempuran. Mereka juga mengirimkan sejumlah tentara ke setiap sudut Benua Bersia dengan misi menyingkirkan roh jahat dan iblis yang menyebabkan kekacauan di mana-mana setelah muncul dari antah berantah akibat dari bencana dahsyat. Masyarakat menyebut para tentara ini "Sang Pengadil".



Hexter adalah lahan tandus yang terletak di bagian tenggara Benua Bersia yang dihuni oleh para Orc. Nama Hexter itu bisa bermakna dua hal, lahan tandus itu sendiri dan para Orc yang menghuni lahan tersebut. Hexter pada dasarnya adalah lahan yang benar-benar tandus. Cuma ada pasir dan batu yang bisa kamu temui ke mana pun kamu menebar pandangan. Belum lagi angin keringnya yang bisa membuat genangan air pun kering dalam sekejap ketika ia berhembus.

Ras yang umum ditemui di Hexter adalah Orc dan Ogre, yang mana adalah penghuni asli dan tertua dari lahan ini; diikuti oleh Dark Elf, yang kebanyakan tinggal di kota-kota besar. Para Dark Elf datang ke Hexter pada era Waldemar, dan mereka lah yang membuat kastil seperti Kapellen dan mengajar Orc budaya dan teknologi yang mereka miliki.

Present

Ketika semua orang mengira Hexter adalah lahan tidak berguna, barang tambang mulai ditemukan disini, yang mengubah Hexter menjadi lahan untuk mengadu peruntungan hanya dalam waktu semalam. Semua bangsa yang ada di Benua Bersia datang untuk mengeruk mineral yang ada di Hexter. Para Orc melihat para pendatang ini sebagai mangsa mereka, dan hasilnya perang menjadi bagian dari hidup mereka. Nampaknya damai masih belum dapat dicapai dalam waktu dekat karena kawasan ini masih berada dalam kekacauan.



Kaedes dibentuk oleh para Dark Elf yang aslinya berasal dari Vellond. Namun bagi mereka, adalah sebuah aib untuk hidup di bawah kendali Half Vampire yang mereka pikir sebagai ras yang lebih lemah dibandingkan dengan mereka. Tujuan utama mereka adalah membuat negara independen untuk bangsa mereka sendiri, yang mereka anggap sebagai ras yang suci.

Mereka terbagi ke dalam dua grup, pro Vellond dan anti Vellond. Anti Vellond membuat negara mereka sendiri namun secara terus melemah karena serangan secara beruntun dari grup pro Vellond. Pada akhirnya, mereka terpaksa untuk lari ke area terpencil yang ada di Hexter. Ketika mereka pasrah dan menerima bahwa kematian sudah dekat, mereka tiba pada sebuah bangunan tua yang misterius. Tidak ada yang tahu siapa yang membuat bangunan tua yang misterius itu, tapi mereka tahu pasti bahwa bangunan itu dikendalikan oleh kekuatan sihir dan memiliki banyak teknologi kuno yang lama hilang.

Present

Meskipun bangsa Kaedes sudah jauh lebih kuat, tapi kekuatan mereka masih jauh dari Vellond atau Hironeiden. Vellond masih kuat seperti biasanya, dan Hironeiden juga tidak bisa diremehkan. Untuk mengatasi kepincangan ini, mereka kini fokus pada plot rencana mereka di belakang layar. Mereka berharap bangsa lain tetap berperang selama mungkin, karena mereka percaya bahwa ini adalah waktu bagi mereka untuk memperkuat diri. Mereka terlibat pada sejumlah aktifitas yang menyebabkan kekacauan di sejumlah daerah. Tujuan utama mereka adalah kendali penuh akan Hexter, dan untuk mencapai tujuan ini, mereka "giat" membuat kekacauan di setiap sudut Bersia.



Encablossia adalah penduduk asli Bersia. Tubuh mereka bermutasi di dimensi kegelapan ketika mereka tersedot ke dalam lubang hitam dan kemudian secara tiba-tiba muncul di medan pertempuran pada masa perubahan. Mutasi itu membuat mereka menjadi suatu makhluk yang cocok untuk hidup di lingkungan masa kini.

Alkisah, pada jaman Bencana Dahsyat berakhir, Encablossia secara tiba-tiba muncul di Era Cahaya (Age of Light). Menurut mereka, mereka dilatih untuk menjadi prajurit dan berperang untuk Human Alliance dan melawan serbuan Dark Legion pada Era Cahaya silam, seperti setiap bawahan Encablossia lainnya. Namun mereka tidak mengetahui bahwa mereka akan dibuang ke dalam arus perubahan dimensi, yang mana tidak terhindarkan, meskipun mereka berjasa besar di masa peperangan Era Cahaya.

Present
Encablossia terbagi dalam dua grup berdasarkan pandangan politik mereka terhadap ras-ras yang ada di Era Cahaya. Encablossia yang dianggap sebagai ras yang lemah di Era Cahaya mengatakan bahwa mereka harus mengendalikan Human Alliance dan Dark Legion, meski dengan paksaan dan mempersiapkan diri untuk berperang melawan Encablossa. Di lain pihak, ada Encablossia yang berpikir lebih baik bekerja sama dengan ras Human dan ras Dark Legion karena mereka percaya Human Alliance dan Dark Legion punya sisi baik masing-masing dan bisa menjadi partner yang berguna. Namun, sedikit sekali bangsa Encablossia yang mendukung ide ini, karena kebanyakan dari mereka melihat ras Human dan ras Dark Legion dengan pandangan jijik.



Gallery




Source : Here
 

Blade & Sould - Closed Beta 2 Telah Dimulai

Blade & Soul, sebuah MMORPG yang paling diantisipasi oleh pengembang asal Korea - NCSoft, akan memasuki Closed Beta Test tahap ke 2 pada tanggal 29 Agustus 2011.


 
Menurut NCsoft, total 4 server akan dibuka pada CBT kali ini. Server Gon akan dibuka untuk pertama kalinya hari ini, diikuti Kun pada 1 September, kemudian server Jin dan Lyn yang akan tersedia 3 September. NCsoft akan mengundang lebih dari 10.000 tester untuk berpartisipasi pada CBT II yang akan berlangsung selama 2 minggu. 

Pada CBT 2, batas level dinaikan menjadi lv. 37 dan sebuah Area baru untuk battle secara resmi akan dirilis, berikut dengan collecting system dan craft system. Class ke 5 yaitu Assasin akan diperkenalkan.


Selain itu, alur cerita dalam CBT pertama akan lebih mendalam. Untuk mengetahui pembunuh yang sebenarnya, para heroes harus pergi ke desert area. Selama perjalanan, mereka akan bertemu dengan Succubae Cheon Ru Yoen yang jahat dan si cantik  Nan Gon Yeo. 


Source : Here
 

Bloodyhunter Indonesia

Bloody Hunter Indonesia - Halo imonia! Tanggal 23 Februari 2012 lalu, ada yang menarik di fanpage facebook dari PT. Olleh4U. Jika kamu masih ingat, Olleh4U adalah publisher dari game MMORPG Florensia Indonesia. Pada sebuah posting, Olleh4u mengumumkan game online terbaru mereka Bloodyhunter Indonesia. Yes new game imonia! Yuk kenalan dengan game terbaruu Bloody Hunter.



Bloody Hunter Indonesia adalah sebuah action MMORPG yang dikembangkan oleh developer asal korea bernama Wicket Studio. Unsur kejam dan brutal dalam game ini diperuntukan untuk para pemain 18+ tahun (dewasa). So, buat kamu yang  masih belum cukup umur dan tidak tahan melihat darah, sebaiknya dipikirkan kembali untuk memainkan game ini J (referensi: mmosite).

Di dalam Bloody Hunter perkembangan karakter kamu akan 4x lipat lebih cepat  dibandingkan dengan game MMO lainnya.  Tersedia 3 karakter dengan gaya bertarung yang berbeda yaitu: sword, fist, dan gun.  Game ini juga menawarkan fitur menarik lainnya seperti Tournament System, dengan 16 pemain  dapat saling berkompetisi, 5 tingkat arena, dan dungeon PvE.

Image



Source : Here
 

RaiderZ PWE (Action MMO open world)

  Game Info Experience the heart-pounding thrill of the hunt where the line between hunter and hunted quickly blurs. Track down colossal-sized monsters online in an open world that is as beautiful as it is deadly. Will you discover the origins of the monsters' invasion and where their taste for human flesh comes from? In an exotic land overrun by hideous creatures, the country of Rendel has put out a call to all able-bodied adventurers. Know your enemies and choose wisely your allies. Many have perished before you.

Now, hunt together . Or die alone!

*Intense Real-Time Action and Combat
Engage in real-time battles that require timing and skill
*Breakable Monster System
Break off bits and pieces of your opponents and use them against them!
*Grappling System
Monsters don't just hit you, they will grab you, crush you, and even eat
you alive!
*Conquest Crafting
Defeat monsters and rip them apart to discover various materials used to
craft endless amounts of armor and weapons!
*True Physics
From combat collision to the way your cloak ripples in the wind, the latest
Nvidia PhysX Engine helps create a realistic world for you to experience.
*Classless Characters
Don't choose a pre-set class, create your own by selecting skills and
abilities across multiple roles and classes to create the character that you
want to play!
*Tough Elite Monsters
There is one elite monster at each monster hunting spot. Elite monsters
are very strong and hard to defeat, but high risks mean high profits.
Players will receive high Exp and fabulous rewards after knocking them
down.
*Stunning Actions
Actually, many Korean games have a disadvantage in actions and most of
them don't entertain players in combat. However, RaiderZ takes pride in
its wonderful actions and thrilling skills. In the game, players will be
immersed in battles by attacking and dodging enemies.
*Cross-class Skills
In RaiderZ, mages can use swordsmen's skills, and vice versa.
Nevertheless, to use other classes' skills, players have to invest more
than 10 skill points in the relevant class skills. Since skills are not class
restricted, players can develop unique characters as they wish.
Last but not least, RaiderZ features rich character settings, and
characters can attack enemies using the objects on the ma
  System requirement Minimum
OS: Windows XP or higher
CPU: Intel Pentium 4 2.0G / AMD Sempron 2800 or higher
Graphics Card: GeForce 6600 / Radeon x1000 (PhysX drivers required) or higher
RAM: 2GB or higher
HDD: 4GB or higher

Recommended
OS: Windows® XP, Windows 2000, Windows Vista, or Windows 7
CPU: Intel® i3-2 3.3GHz CPU or better
RAM: 4GB of RAM
HDD: 16GB of Hard Drive Space
Graphic Display: nVIDIA GeForce GTX560 with 1GB RAM 
 Image 



 DownloadDirect Download
Torrent Download


Mirror Link!
4*shared (2 parts)
Mediafire (18 parts)
Sendspace (12 parts)
Gamefront (7 parts) 
 
 

DOTA 2 (26 July, 2012) Patch

Most recent update in the DOTA 2 is the addition of 3 new heroes. These heroes are respectively one agility and two intelligence. The main thing which should be highlighted in this patch that Nyx Assassin, Keeper of the light and Visage are added in Captain’s mode which indicates that they will be used in current leagues and tournaments. Another key feature is the addition of ‘Cooldown to being able to find a match when a player declines or abandon game’. The complete patch notes are given below. So check it out..

Change Logs:
Heroes : - Added Nyx Assassin, Keeper of the Light, and Visage and enabled in Captain’s Mode!
- Added a cooldown to being able to find a match when a player declines or abandons a game.
GAMEPLAY:
- Beastmaster: Fixed Wild Axes working with Refresher.
- Beastmaster: Wild Axes no longer provide vision when they aren’t flying.
- Naga Siren: Fixed Dust of Appearance not working against units slept by Song of the Siren.
- Naga Siren: Fixed Ice Blast debuff not getting added to units slept by Song of the Siren.
- Naga Siren: Fixed Weave not affecting units slept by Song of the Siren.
- Phantom Lancer: Fixed Doppelwalk illusions not correctly replicating their inventory item slots.
- Rubick: Fixed Wild Axes being left around when another ability is stolen.
- Sand King: Neutrals can now be damaged by Sandstorm.
- Templar Assassin: Fixed Meld initial attack doing too much damage.
- Slardar: Fixed Bash working while doomed.
- Neutrals damaged by an invisible enemy will now try to run away.
SPECTATING:
- Multiple tweaks to director events and framing.
- Fixed particle effects sometimes not drawing while in Player Perspective mode.
User Interface:
- Added notification for when a Tournament has a live game currently running.
- The kill card now shows a randomly selected item that the killer is wearing. Also reduced its size.
- Fixed equipping an item in the backpack not jumping to the correct hero in the loadout
- Added Buyback to the spectating stats dropdown.
- Added a cooldown for being able to find a match when a player declines or abandons a game.
VISUALS:
- Fixed Rubick retaining incorrect skins from stolen abilities when returning to his normal model.
- Meld damage display is now only shown for successful hits.
BOTS:
- Significant revision of how bots determine their strategic desires.
- Roshan desire has been significantly reworked. It’s now based on how quickly Roshan can be killed given the available heroes and how quickly enemies can show up.
- Evasion desire is now more granular. Things like Blade Fury now cause a range of evasion desire based on the bot’s current health.
- Fixed case where bots were trying to path to an invalid location when defending their base.
- Made bots more aggressive about attacking when defending a lane.
- Cleaned up inferred human modes for pushing and defending lanes.
- Made bots less concerned about distance when considering an attack on a pinged target.
- Fixed bug that made pinged towers less likely to attract allied bots that were doing other high-priority stuff.
- Tuned retreat desire values when hurt and close to the fountain.
- Made bots somewhat more likely to buy a flying courier.
WORKSHOP:
- Added a new Import Wearable option to the Publish New Item section of the in-game workshop UI. It will compile, validate, and preview your model before you submit it. When submitting, it also packs the files into a format that makes it much easier for us to bring it into the game.
 

DOTA 2 Patch Notes (19 July, 2012) – Naga Siren

DOTA2 Patch for 19th July 2012 has just released. DOTA 2 latest patch features Naga Siren which is an agility based hero and its a great inclusion in Radient. The most noticeable thing is that Naga Siren is also included in Captain’s Mode it means that these hero will take part in the major leagues and tournaments. We hope that Fans will be very glad with these changes. So guys don’t go anywhere and comeback here for the latest updates of your favorite game.




Naga Siren (Slithice in DotA) is a Radiant agility hero added in Dota 2 19th July Patch update. Naga Siren is one of the most powerful heroes currently in Dota which can play any role in-game.
She has a mirror images spell which can create 4 illusions which can help in farming and pushing, Ensare, an inevitable trap to stop your enemies from blinking and moving. Rip Tide is a great nuke for creeping and harassing opponent heroes in lane. Song of Siren is a great ability to escape from a battlefield. It can also be helpful while destroying enemy barracks inside base.


Update # 2:
- Added chat spam throttling.
- Enabled AFK and leaver penalties for co-op bot matches.
- Re-enabled rewards for co-op bot matches.
- Fixed TA’s missing Refraction lore string.
- Players that have not purchased a Tournament Pass will no longer be able to watch that Tournament’s replays.
- Fixed Naga Siren being unable to buy from Secret Shop near Roshan.
- Added cast range ring for Song of the Siren.
- Fixed Spell Steal not gaining the cancel ability on Song of the Siren.
- Fixed being unable to Vacuum sleeping units from Song of the Siren.
- Fixed Song of the Siren not affecting invulnerable towers.
- Fixed Rip Tide having cast time.
- Fixed Mirror Image illusions doing too much damage.
- Fixed Riptide tooltip not showing the damage type.
- Fixed HP bars missing during Song of the Siren.
- Fixed Ensnare not revealing invisible heroes properly.
- Fixed end game cinematic not playing properly.

DOTA 2 PATCH NOTES (19th July 2012):
Change Logs:
- Added Naga Siren!
- Added new stats dropdown feature when spectating!
GAMEPLAY:
- Enabled Naga Siren in Captain’s Mode.
Heroes:
- Beastmaster: Fixed the path that Wild Axes take. It should now work the way it was originally intended.
- Disruptor: Fixed Glimpse affecting Warlock’s Golem and Spirit Bear.
- Rubick: Fixed Warlock’s Shadow Word refreshing its debuff version when stolen and cast as a buff.
- Rubick: Fixed Dazzle’s Weave refreshing its debuff version when stolen and cast as a buff.
- Rubick: Fixed restealing an ability (stealing another ability in-between) not restting its cooldown.
- Silencer: Fixed Curse of the Silent affecting Warlock’s Golem and Spirit Bear.
- Storm Spirit: Fixed Static Remnant blocking creep camps.
- Templar Assassin: Fixed Refraction being dispellable.
- Undying: Fixed a case where early game zombies could sometimes get stuck with an earlier or invalid level of Deathlust into the late game.
- Fixed Diffusal Blade stopping Force Staff movement.
- Fixed Templar Assassin’s Refraction and Pipe causing Blink Dagger to not get disabled.
SPECTATOR:
- The Director will now acknowledge all Ultimate usages not just the ones that damage, so you can no longer pretend that Echo Slam in the jungle by yourself didn’t happen.
- Tweaks to Directed camera framing and movement.
User Interface :
- Added new stats dropdown feature when spectating!
- Sellback times no longer expire when moving items to the courier.
- Fixed item stocks not restoring correctly when multiple items are sold back within the sellback time.
- Added a message when a player destroys the Aegis.
- Added confirmation dialog before starting a Tournament game with one or more teams not specified.
- Added client-side console variables allowing spectators to locally disable certain announcer lines. Especially useful for broadcasters. The cvars are:
- cl_dota_speech_spec_towerattack, cl_dota_speech_spec_towerfalls, cl_dota_speech_spec_barracksattack, cl_dota_speech_spec_barracksfalls, cl_dota_speech_spec_ancientattack, cl_dota_speech_spec_enemybasefalls, cl_dota_speech_spec_idles .
- Set any of them to ’0′ to prevent that line from playing. (Broadcasters will almost always want to set cl_dota_speech_spec_idles 0 ).
- Multiple players who have the same announcer equipped in the same game should now hear the same line being spoken..
 Naga Siren Screenshots:




Source : Here
 

DOTA 2 Patch Notes (13 July, 2012)

The new patch update is out for Dota 2 client. This week’s patch adds a new agility hero, Templar Assassin (Lanaya in DotA) and User interface enhancements. Star Ladder Lan Season 2 Lan final tickets are now available for purchase. Naga Siren and Visage hero models/materials are added in Dota 2 files.

Screenshots of Templar Assassin:






Change Logs:
- Added Templar Assassin!
- Enabled Templar Assassin, Disruptor and Undying in Captain’s Mode.
GAMEPLAY
- Bounty Hunter: Fixed Jinada proccing on Tombstone.
- Broodmother: Fixed Spiderling passive proccing on magic immune units (like zombies) and spawning mass spiderlings.
- Disruptor: Fixed Kinetic Field sometimes causing heroes to fail to attack a hero who is being trapped in the field.
- Earthshaker: Fixed Echo Slam inital damage not hitting units through magic immunity.
- Leshrac: Fixed Pulse Nova procing Essence Aura.
- Lone Druid: Fixed Spirit Bear not aggroing creeps when it attacks a hero
- Luna: Fixed Moon Glaive bouncing on ward type units
- Luna: Fixed Moon Glaive bounce order.
- Lycan: Fixed wolves having max speed for their duration after Shapeshift ends if summoned during Shapeshift.
- Necrolyte: Fixed Death Pulse not healing allied magic immune units
- Puck: Fixed Phase Shift proccing Essence Aura.
- Rubick: Fixed being able to steal spells from their being toggled off.
- Rubick: Fixed getting stuck in Flesh Golem form when respawning with the buff.
- Rubick: Fixed some abilities being broken when re-stealing them, now re-stealing an ability will have no effect on your currently stolen ability.
- Shadow Shaman: Fixed Ether Shock ignoring Linken’s Sphere.
- Spiritbreaker: Fixed Greaterbash affecting Magic Immune units when procced via other abilities
- Undying: Fixed Tombstone interaction with Refresher Orb.
- Undying: Fixed Deathlust sometimes not working properly.
- Undying: Fixed a bug where Deathlust would sometimes not go away.
- Undying: Decay now makes the target lose exactly 76 health when cast and heal exactly 76 when it ends. Before the health scaling was causing the target not to lose then gain the correct amount of health.
- Wisp: Fixed Spirits exploding on illusions.
- Wisp: Fixed Relocate to not teleport Wisp while dead
- Improved AFK detection.
- Fixed Smoke of Deceit dodging incoming projectiles if there are nearby enemy heroes.
- Fixed Ethereal Blade and Black King Bar interaction.
- Fixed completely-avoided damage from triggering blink dagger’s cooldown.
UI
- Rich Presence now shows if you’re casting a game.
- If you buy an Aghanim’s Scepter on a hero with no upgrade, this is now shown in the ability.
- Battle point rate and any equipped bonuses are now shown in the inspect panel.
- Numerical battle points earned (split into base and bonus) are now shown on the game end screen.
- The play panel now shows matchmaking game modes and regions from the party when finding a match.
- Improved unpause countdown, added UI sound.
- Fixed case where we weren’t properly crediting damage from summoned units/wards to their hero in the combatlog.
- Added an interface setting to prevent the camera from moving upon respawn
- Neutrals now have yellow healthbars when spectating.
- Roshan’s healthbar is now slightly bigger.
- We now hide all match details until you reveal the winner.
- Team names and logos are now shown on match details panel.
- Fixed a handful of issues with the message and chat system when watching replays.
- The killcam card now flips over to show the full body portrait.
DOTA 2 BOTS
- Improved how bots manage their movement while doing evasive maneuvers — they will now consider a range of escape directions and select the best one based on other nearby avoidance zones.
- Added avoidance to Disruptor’s Kinetic Field (while it’s forming) and Static Storm.
- Improved how bots request items from the stash via the courier. The courier will now only deliver items the hero has room for, and bots will take into account projected item combines.
VISUALS
- Added overhead messages when items or abilities cause unnatural mana gain or loss (such as Arcane Boots).
 

PAYDAY™ The Heist - Ca$h In Before You Ca$h Out!


Publisher: Sony Online Entertainment | Developer: Overkill Software | Release Date: October 2011 | Genre: First-person shooter, Action

About the Game
PAYDAY: The Heist is a premier quality downloadable game designed to deliver a unique spin on the First Person Shooter genre. As an intense, gritty and unapologetic episodic co-operative shooter, PAYDAY is packed with cocky attitude, epic Hollywood-inspired action and endless replayability.With six action-packed heists to complete at launch, players embark on a spectacular crime tour of heists, including shooting their way through a downtown bank vault robbery, trading hostages in an armored car hijacking and even a moonlit infiltration of a high-security headquarters.

Additionally, PAYDAY: The Heist challenges players with dynamic environments and adaptive enemy tactics meaning no scenario will ever play out the same way twice. Players will have to work together, assigning team members to various tasks guarding key positions, keeping civilians in check and kracking through various security measures, while surviving wave after wave of law enforcement that shift their strategies based on player actions.

Intinya, game ini mirip Left 4 Dead 2 (4 player coop), tapi kita ngerampok bank, berlian, emas, lawannya polisi, SWAT, FBI. Terus bisa nyandera sipil buat ngebebasin temen kita yang ditahan. Pokoknya beda deh dari game lai

Key Features







  • Six High-Intensity Heists: Whether you’re blowing the roof off a building to extract a safe via helicopter or emptying the vault at the First World Bank, these action packed heists will have players checking their six in the living room.
  • Interactive Co-op Gameplay: Whether AI or live, your crew of four must operate as one to bring home the bacon. Sharing extra ammo and medic kits, helping regen wounded partners, distributing tasks like guarding key positions, taking civilian hostages or kracking through various security measures. It’s one for all and all for one.
  • Endless Replayability: Dynamic, adaptive environments combined with non-scripted enemy behavior, shifting entry points, FBI agents repelling down on ropes through the skylights, SWAT teams crashing through the windows or special units crawling through the ventilation shafts makes play-through of every heist a unique fight.
  • Massive Character Progression Tree: Choose a specialty – assault, sharpshooter or support – players gain weapons and equipment that fit their preferred form of violence. Unlock trip mines, silenced pistols, machine guns and much, much more.
  • Shout Out Button: Players need to be vocal and shout commands and directions to the co-op crew, as well as hostages and the police if they want to survive to spend their cut of the take.
  • Hostage Trading: Hostages can be a lifeline. If anyone in the crew is taken into custody, trade hostages to get crew members back and increase the odds of completing your objectives.
  • PlayStation® or PC: For keyboard and mouse marksman, as well as handheld controller snipers, PAYDAY is the uber FPS for a high intensity shooter fix.
  •  
    System Requirement

    Minimal:
    OS: Windows XP, Vista, 7
    Processor: P4 3 GHz or Athlon 3400+
    Memory: 1 GB RAM
    Video Card: NVIDIA 7800GTX or ATI x1900

    Recommended:
    OS: Windows XP, Vista, 7
    Processor: Core 2 Duo or Athlon x2
    Memory: 2 GB RAM
    Video Card: NVIDIA 260 or ATI 4850 

    Images 







    GameFront
    Pros:
    • Fast-paced co-op gameplay
    • Fairly high difficulty keeps the game challenging
    • Great with a few friends who can use tactics and strategy
    • Action movie atmosphere is awesome
    • Great price
    • Tons of items, weapons and perks to unlock
    • Varied missions and objectives are often pretty clever

    Cons:

    • Some graphical and audio glitching
    • Enemy AI is unrealistic as well as frustrating at times
    • Easy to get lost in some maps
    • Single-player mode isn’t nearly as fun as playing online with friends
    • Not a lot of explanation of how leveling, classes work
    Final Score: 80/100

    G4TV
    The Pros
    • Co-op requires actual cooperation and coordination.
    • Flexible class customization.
    • Diverse mission objectives.

    The Cons
    • Some inconsistent connection issues.
    • Very little instruction could discourage new players.
    • Single-player isn't really an option thanks to poor AI teammates.
    4/5

    Download
    Update:Multiplayer crack V8.5 Incl. Update 2 (MF+SmartSteam - changelog)
    MF (Lossless repack)
    
    1.06 GB
    
    pass: www.rgamer.cz.cc

    Mediafire 1.9GB
    http://linksafe.me/d/c45a63c5b3/uihngjkfg3o44gc
    
    http://linksafe.me/d/7b098c9f01/v1gyc69czj92xae
    
    http://linksafe.me/d/ef9647ca87/om57tbtktr3sx4x
    
    http://linksafe.me/d/b1c62347e4/73oqs925m18wi1a
    
    http://linksafe.me/d/cd94c7f69d/34ptd2skur33t2y
    
    http://linksafe.me/d/6e7aee98c7/f2fmtz8osc3cp3p
    
    http://linksafe.me/d/9c42e2d035/woudjdc3ib7kbsx
    
    http://linksafe.me/d/f8e0643200/bwj377x4ng9b1ot
    
    http://linksafe.me/d/5e62ed8563/wek31voe4vtaz1v
    
    http://linksafe.me/d/10a3570d4e/zdszxy3yo62xiv6
    
    http://linksafe.me/d/3de667d84c/np1dyz69taeh935

    Source : Here
     

    DOTA 2 Patch Notes (28th June, 2012)



    DOTA 2 Latest patch is release with some great new changes. The glimpse of this patch is the addition of two new heroes in the pool. Luna and Wisp are the new ones which are added in the 28th June patch notes and these were the most awaited heroes specially Luna. There are some minor bug fixes and exploits are redone. So have fun playing with the new heroes and read the full changelogs here.

    ChangeLogs:
    – Added Luna
    - Added Guardian Wisp
    - Dota 2 now uses the CELT codec for increased voice communication quality.
    - Added a testing tool to the Workshop tab that allows contributors to see their models on a hero before submitting.
    - Added Heropedia to the Learn tab.
    GAMEPLAY
    - Bloodseeker: Fixed a bug where he could get healed by friendly heroes dying in the area around him that he didn’t deny.
    - Pudge: Fixed a bug that was sometimes causing Pudge’s Dismember to do an extra tick of damage
    - Pudge: Fixed a bug that allowed Pudge to deal damage without hurting himself by quickly toggling Rot.
    - Rubick: Fixed a rare case where Rubick could get permanently stuck with Telekinesis Land.
    - Rubick: Fixed a bug where Rubick would gain permanent Spectral Dagger buffs until he died.
    - Rubick: Fixed a bug with Poison Release that would cause you to steal the wrong ability from Shadow Demon.
    - Tiny: Fixed Aghanim’s Scepter siege damage vs backdoor armor
    - Fixed being able to use a different player’s items in your combine, if that item was in your stash at the time
    VISUALS
    - More Rubick spell animations
    - Various Rubick visual effect improvements and fixes
    - Haste animation added for Bloodseeker
    - Adjusted Ogre Magi’s sidearm attack animation
    - Logos removed from waterfall and mid river areas to safeguard gameplay
    - Tweaked dire banner position left of fountain shop
    - Roshan timer appear only after 10 seconds have passed from death
    - Reduced Gyro’s model scale a little
    - Removed ambient effects on Razor and Morphling when hexed
    UI
    - Fixed some cases where icons could get stuck on the screen
    - Fixed new heroes not showing up in the hero picker if you had custom view set (They’ll now appear in the top left of the grid view, for you to then place as you like)
    - Tournament Panel: Fixed game list not refreshing unless you opened a different tournament and then back.
    - Tournament Panel: Increased the size of the live games and recent games.
    - Tournament Panel: Fixed details button not working properly for the last few games.
    - Fixed Spectator label cutting off number of spectators.
    - Fixed Live games not displaying correctly after opening a Tournament.
    - Fixed a recent bug with the shop not closing when a unit is selected
    - Fixed some bugs with losing commentator perspecting when pausing and unpausing
    - Added backpack preview to couriers
    - Back button in the loadout takes you back to the backpack if you arrived via a backpack right click
    - Fixed some slots on the backpack not being right-clickable if they were not on page 1
    - Fixed the first equip from the backpack sometimes not working properly
    - Added inspect button near the hero panel for heroes that have custom items
    - Updated the replay skill filter to have more usefull categories.
    - Fixed dragging an item onto itself not turning its icon back on.
    - Cheat commands are now echoed to chat
    - Added a testing tool to the Workshop tab that allows contributors to see their models on a hero before submitting.
    - Fixed Mute button on the scoreboard not working.
    AUDIO:
    - Dota 2 now uses the CELT codec for increased voice communication quality.
     

    [PS3] White Knight Chronicles 2 International


    Genre : JRPG
    Developer:Level -5 and SCE Japan Studio
    Publisher : Sony Computer Entertainment

    White Knight Chronicles was initially announced at the Tokyo Game Show in 2006. That first trailer was extremely impressive, and ultimately became one of my top reasons for purchasing a PlayStation 3. In 2008 the game was released in Japan, but it would take two more long years before it would reach the shores of any other region. By the time the game was finally available I had nearly forgotten about my initial excitement. How exasperated and disappointed I felt when White Knight Chronicles turned out to be an uninspired, boring cliche of a game.

    Despite its faults, every portion of White Knight Chronicles does show the potential to grow into something great. Rather than pursuing any of those ideas though, the game simplifies them, or over uses them, while never letting them evolve into truly interesting ideas. Luckily White Knight Chronicles 2 was announced last year, and Level 5 has the opportunity to develop the game they should have made originally.

    Story
    The story of White Knight Chronicles begins in the kingdom of Balandor, where a princess is having a coming-of-age banquet which is raided by an evil organization called Magi. A boy called Leonard grabs the princess' hand and leads her to safety in the castle cellars, where he finds a strange suit of armor that transforms him into the White Knight—an ancient warrior with the strength to defeat the Magi forces. This marks the beginning of a life-changing fantasy experience, fighting against the fiercest enemies.[5]

    The motive behind the kidnapping is the princess' ability to unlock any of the five knights, of which she is unaware of at first. The leader of Magi is a general called Dregias. Nobody knows what Dregias looks like because his body and face are hidden under his dark armor. What is known is the fact that he is capable of transforming into the winged Black Knight, Ebonwings

    White Knight Chronicles II continues the epic story of Leonard with a brand new 30+ hour single player campaign. Featuring a fully redesigned, dynamic new combat system, you can create and customise your own exciting attack strategies and combos. With online play for up to six players, you can choose to tackle co-op quests or free-roam the game world as a team, plus the Georama feature returns allowing you to build your own customizable town online. White Knight Chronicles II also supports easy-play chat (via keyboard) and voice chat.


    The most troubling part of White Knight Chronicles is its annoyingly banal story. When a beautiful princess with mystical powers is kidnapped, a naive youth does the only thing he possibly can: He discovers a mysterious giant suit of armor and gallantly chases after his missing love. It’s no understatement that in the first half hour you’ll roll your eyes until you’re legally blind. There are moments when the backstory or sideplots take hold and grab at your attention. You’ll beg Level 5 to go further into detail, or redirect the story to focus on some of these richer subplots, but inevitably these feelings go unfulfilled.
    Instead the story is continuously diluted by shallow characters that are difficult to empathize with. When confronted by death, characters will become instantly overemotional and then ignore the occurrence entirely within the following five minutes. There is a level of charm in each character’s simplicity, a charisma in their lack of complication, but it’s ultimately that void of dynamics that makes them so difficult to identify with.

    Combat in White Knight Chronicles, on the other hand, is at first oddly compelling. What appears to be  action based combat in the vein of the recent Final Fantasy games, boils down to a turn based system in an open field. Through each battle you’ll acquire action points, which are then spent on combinations of your own design, or saved until you’ve hoarded enough to transform into the giant Knight. From there it’s your typical RPG mechanics: mana, spells, status effects, enemy weaknesses and so on.



    Enemies come in two styles, normal enemies that often fight in groups, and giant enemies that are comparable in size to your White Knight. The giant enemies are, naturally, much stronger than the normal ones, but they never became overly challenging in my playthrough. Therein lies the disappointing aspect of combat in White Knight Chronicles. You can spend hours designing combos that take advantage of enemy weaknesses, you can switch between your characters and micromanage them perfectly, or spend your time searching for rare components and upgrading each of your items with elemental properties. You can do an amazing amount of things to buff your character, but you never need to.
    After an extended period of boredom I began casually charging into battle and mashing the action button, or what equates to an auto attack. Over the course of numerous dungeons my party never went below half health, never ran out of mana, and I never had to alter my combat scheme or upgrade my heroes once. Despite that, I performed exceedingly well. As someone who adores the tedium of planning within an RPG, the realization that most of the systems were extraneous ruined what little interest I had left.


    Multiplayer offers a certain extent of respite for the weary player. White Knight Chronicles features two unique systems for online play. The first is a town system, where each individual is given a plot of land to build upon. Depending on your town’s design, you may gain access to different shop supplies or crafting items. Your town is permanently online, so visitors my come and go looking for certain supplies. A town is also the meeting place for the second online feature: cooperative missions. You can invite three of your friends, or join three random players in a game that’s typically a small dungeon with a large boss at the end. Of course, there’s also plenty of loot that won’t be found in the single player experience to be found. While I didn’t progress far enough to confirm this,  I would hope that the quests actually provide some sort of challenge as you progress.
    Your avatar in the multiplayer experience is customized at the beginning of the single player, and fully playable throughout it as well. Your odd creation will follow the party on their adventure, never saying a single word,  but always watching. The novelty wears thin early on, and you’ll find it hard not to notice your character creepily standing in the back of every cut-scene.


    Also worth noting is a certain amount of bugs that will scratch at your determination: line of sight in combat occasionally glitches and you won’t be able to attack; enemy health bars occasionally do not update after damage; after cut-scenes you may find you have different party members readied; lip synchronization is as off-putting as you’d expect from a JRPG, not even mentioning the voice acting. None of the bugs are game-breaking however, but don’t help its cause.
    The worst part of White Knight Chronicles is that it never crosses that line and becomes a bad game, which ironically makes the experience all the more frustrating. Instead it’s constantly unrewarding, unwilling to show any emotion for a player to hold on to. The most poignant memories I have of the game all involve a wish that the game had done more, pushed further, or tried harder. It’s akin to watching television with a friend who has the remote. As they switch channels you’ll pass a number of interesting shows, but your friend passes them by or even worse, stops just long enough  on a dramatic scene for you to be involved and then jumps to the shopping channel. Ultimately, any experience with White Knight Chronicles will leave you unfulfilled.
    The game I hoped for in 2006 was never made, and even had the game been released worldwide in 2008 it would still be substandard. I can’t recommend White Knight Chronicles as anything more than rental when nothing else is available.

    Features:

    -Signature combination of singe player and multiplayer returns allowing players to share characters from your single player game in multiplayer

    -2 games in 1! This game includes all the content from the first game with improved and enhanced features of the sequel adding up to over 100 hours of combined gameplay

    -Improved gameplay mechanics that fans demanded makes battles more fast paced and dynamic

    - Character can now select new skills and spells such as dual wielding weapons to make characters more customizable

    -For the first time ever, create and customize your very own Incorruptus that you can use in both single and multiplayer modes

    -Over 400 new armors and weapons added

    -Beautifully orchestrated and crafted visuals and score enhances the story of the battle between light and darkness

    -Create and customize your very own avatar to use in both single and multiplayer modes

    -Create your own town and invite your friends online to buy exclusive items and materials to create more powerful weapons and armors

    -Play with up to 6 players online to go on new quests and challenges

    The Knights





    Source : Here
     
     
    Support : Creating Website | Johny Template | Mas Template
    Copyright © 2011. Get More Lesson - All Rights Reserved
    Template Created by Creating Website Published by Mas Template
    Proudly powered by Blogger